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Feb-28-2024
Game System:
The decision to split the game was made because there were too many changes desired that were restricted by the original game's framework. Creating a sequel allows for more player choice.
The Beta in June will feature a temporary ending, followed by the introduction of end-game content. However, it is already a very substantial amount of game content.
Graphical clarity is a top priority. There are some plans for configuration or resource allocation, but nothing has been finalized yet.
Cross-platform play and shared progress are currently not feasible due to console agreements.
Death records are still not possible due to many factors that need to be considered. Perhaps logs will be provided for players to develop third-party tools to review the causes of death.
The illuminated area now includes a feature that lights up the minimap, and minimap markers such as waypoints will not appear until you enter the illuminated area.
Piety is dead.
Pause Mechanism:
Single-player games can be paused at any time, and multiplayer games can also be paused if no other players are on the map.
If all players on the same map pause in a multiplayer game, the game can also pause.
While paused, you can view any information such as current Debuffs, skills, etc., or reply to messages.
This allows you to check the real-time damage values during combat.
For now, opening a full-screen window, such as the talent tree, is considered to activate the pause.
If the server detects that the client is not sending packets, it will be deemed disconnected, and the game will pause for you.
Main Storyline:
Each character must complete their own main storyline. If you cannot defeat the main bosses, the storyline will not progress.
The main storyline is currently estimated to take 40-50 hours, but this time will inevitably decrease as players become familiar with the game.
Death penalties will only apply after the completion of a main stage and will become more severe at higher stages.
Since the early stages of the main storyline lack blue and yellow monsters, some values will be reduced, and places similar to record points will be placed to replenish potions.
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