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May-17-2022
After comprehensively analyzing the skills, peaks, and equipment of all the characters in the Diablo 4 beta version, it has to be said that "the Sorcerer is still the archmage!" Only the Sorcerer combines three major skills: fast movement, prolonged invincibility, and automatic tracking. Other characters either lack prolonged invincibility skills or have short legs, which makes one suspect that Blizzard intentionally favors the Sorcerer in their design.
Why do I value prolonged invincibility skills so much? Because some boss skills can instantly kill characters, and there is also PvP chaos. Without prolonged invincibility skills, it's easy to get wiped out.
Furthermore, the Sorcerer has an invisible, powerful skill that reduces the cooldown time of all skills 2014—Summon Ice Blade: 50% cooldown reduction of Ice Blade applies to your other skills. Additionally, two enchantment skills can be triggered without the need for additional equipment, effectively adding up to eight skills.
Use Flame Shield, ice armor, and Deep Freeze as defensive skills, and Teleport as a quick movement skill. The main attacking skill is frozen orb, which is a wide-range AoE (Area of Effect) skill, while the secondary attacking skill is Hydra, a sustained single-target attack skill. Both attacking skills have no cooldown time and rely entirely on the energy system, giving you initiative.
Frost Nova and Ice Blade serve as enchantment skills. Enchantment skills are used to trigger Vulnerability and Frozen effects. The Vulnerability effect is also for triggering the special effect of Summon Ice Blade. The crowd control effect is freezing.
This skill build guide takes into account both PvE and PvP, so you can't use summoning skills exclusively as in previous setups. Summoning skills are most vulnerable when facing multiple monsters or enemy players with summoning pets, and they will be routed by invisiable Rogues.
However, Frozen orb + Hydra is an excellent combination.
Mana Cost: 40
Lucky Hit Chance: 4%
Casts an icy orb that freezes enemies for 34% and releases sharp shards, dealing a total of 31.7% damage. The frozen orb explodes after its duration, dealing [29.2]% damage and freezing enemies within its area of effect.
Enchantment: 20% chance to launch a frozen orb at a nearby enemy whenever you cast a non-basic skill.
Enhanced frozen orb: Increases the explosion damage of frozen orb by 30% when mana is above 50.
Empowered frozen orb: 25% chance for frozen orb explosion to inflict Vulnerability on all hit enemies for 2 seconds. frozen orb always inflicts Vulnerability on frozen enemies.
Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulfs your body in flames for [2] seconds, burning nearby enemies for [40%] damage per second.
While Flame Shield is active, you become immune.
Enchantment: Flame Shield automatically activates when receiving fatal damage. Can only trigger once every 120 seconds.
Enhanced Flame Shield: Increases movement speed by +25% when Flame Shield is active.
Mystic Flame Shield: While Flame Shield is active, you gain a 25% reduction in mana cost.
Cooldown: 20 seconds
Forms an icy barrier around you for 6 seconds, absorbing damage equivalent to [30%] of your base health. 5% of the damage you deal is added to the barrier when ice armor is active.
Enchantment: 5% chance to apply ice armor when hit.
Enhanced ice armor: Increases mana regeneration rate by 25% when ice armor is active.
Mystic ice armor: Damage dealt to vulnerable enemies provides an additional 50% barrier to ice armor.
Cooldown: 11 seconds
Lucky Hit Chance: 65%
Transforms into lightning, unstoppable, surging towards the target location and dealing [25%] damage to nearby enemies upon arrival.
Enchantment: Replaces short-range Teleport with Blink, which has a cooldown of [17] seconds.
Enhanced Teleport: Each enemy hit by Teleport reduces its cooldown by 0.5 seconds, up to a maximum reduction of 3 seconds.
Glimmering Teleport: After teleporting, you gain 30% damage reduction for 5 seconds.
Mana Cost: 20
Lucky Hit Chance: 53%
Summons a three-headed Hydra that lasts for 10 seconds. Each head spews flames at enemies, dealing [12%] damage.
Only one Hydra can be active at a time.
Enchantment: Consumes 300 mana to summon a five-headed Hydra that lasts for 5 seconds.
Enhanced Hydra: When in a healthy state, your Hydra gains an additional head.
Prayerful Hydra: After you critically strike, your Hydra's Lucky Hit chance is increased by +30% for 3 seconds.
Cooldown: 60 seconds
Lucky Hit Chance: 2%
Wraps yourself in ice, gaining immunity for 4 seconds, dealing 25% damage over time, and freezing enemies for 14%. When Deep Freeze ends, it deals an additional 100% damage.
Prime Deep Freeze again prematurely ends the skill effect.
Supreme Deep Freeze: At the end of Deep Freeze, for each frozen enemy
during the skill activation, gain a barrier equal to 10% of your base health, lasting for 6 seconds.
Transcendent Deep Freeze: At the end of Deep Freeze, reduces the cooldown of non-ultimate skills by 50%.
Cooldown: 24 seconds
Usage: 2
Recharge Cooldown: {Recharge Time} seconds
Unleashes a surge of frost, freezing nearby enemies for 3 seconds.
Enchantment: Lucky Hit: Your summoning magic skills have a maximum 30% chance to release Frost Nova upon hitting enemies.
Enhanced Frost Nova: Eliminating frozen enemies with Frost Nova reduces its cooldown by 1 second, up to a maximum reduction of 4 seconds per cast.
Mystic Frost Nova: Frost Nova inflicts Vulnerability on enemies for 4 seconds. Duration increased to 6 seconds against bosses.
Cooldown: 16 seconds
Lucky Hit Chance: 71%
Summons a pair of ice blades that exist for 6.0 seconds. They swiftly slash enemies, dealing [23%] damage and have a 30% chance to inflict Vulnerability for 2 seconds.
Enchantment: Every 40 seconds, you summon an ice blade against a random enemy.
Enhanced Ice Blades: Each hit on a vulnerable enemy reduces the cooldown of Ice Blades by 0.5 seconds.
Summoning Blades: Your other skills also gain a 20% cooldown reduction effect from Enhanced Ice Blades.
1. Icy Veil:
Increases the duration of your barrier by [15%].
2. Precision Magic:
Increases your Lucky Hit chance by [15%].
3. Snap Freeze:
Lucky Hit: Frost skills have a maximum [9%] chance to instantly freeze enemies.
Paragon Tree must trigger the following effects and also activate the runestone effects.
Dealing frost damage to vulnerable enemies increases your Lucky Hit chance by 1% for 5 seconds, up to a maximum increase of 15%.
Equipping each summoning magic skill reduces the cooldown or mana cost of your summoning magic skills by 10%.
This peak disc fully binds three summoning magic skills. However, who would refuse a 30% reduction in cooldown or mana cost?
Enhances your enchantment effects by 20%.
1. Overview
Focus on reducing skill cool down, increasing Lucky Hit chance, and increasing luck for Lucky Hits.
2. Specific Equipment Affix Choices
1) Helmet: Harlequin Crest - +2 skills, inherent skill cooldown affix.
2) Boots: Esu's Heirloom. Greatly increases the maximum Lucky Hit chance. "+X% movement speed for 4 seconds after killing an elite monster." Reroll for +4 Fire Shield attribute.
3) Weapon:Butcher's Cleaver. Insanely high trigger chance and long duration. This is the most insane weapon. However, it is unknown whether wizards can use it.
4) Pants: All attributes, maximum health, potion usage count, dodge chance.
5) Gloves: Attack speed, Lucky Hit chance, Lucky Hit damage, luck for Lucky Hits.
6) Chest Armor: Armor value, all attributes, damage, maximum health.
Ring: Lucky Hit chance, Lucky Hit damage, resource generation, luck for Lucky Hits.
7) Amulet: Cooldown reduction, damage, maximum health, affix for movement speed or Lucky Hit chance
8) Off-hand: Cooldown reduction, Lucky Hit chance, luck for Lucky Hits, resource generation.
Recommended legendary Affixes for each equipment slot:
1. Amulet: Fortune's Favor - When you have an active barrier, your chance for lucky strikes is increased by [10-20]%.
2. Ring 1: Exploiter's Might - Increases the duration of your crowd control effects by 20.0% and increases damage dealt to unstoppable enemies by x[20-50]%.
3. Ring 2: Punishing Might - Increases your chance to critically strike injured enemies by x[12.5-25]%. While you are at full health, you gain a x[25-50]% bonus to crowd control duration.
4. Off-hand: Serpent's Embrace - You can have an additional 1.0 serpent heads, but the duration of the serpent heads is reduced by [20-25]%.
5. Chest Armor: Protective Might - When hit while not at full health, summon a magic bubble around you for [3-5] seconds. Standing in the magic bubble grants the player immunity to all attacks. Can only be activated once every 90.0 seconds.
6. Pants: Sanctified Flock - Each nearby enemy restores [2.5-10] life per second, up to a maximum of 50 life per second.
7. Gloves: Arrogant Might - While you have an active barrier, you deal x[23-33]% increased damage.
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