facebook
gift

You have found a special gift!

  USD  $ down

Shopping Cart ( 0 )

del
  • Empty

    Your Shopping Cart Is Empty

close

Are you sure you want to delete all items?

​​Diablo 2 Resurrected Patch 2.4 Zeal Paladin Guide - Best Zeal Paladin Build In D2R

Sep-15-2022

 

In Diablo 2 Resurrected Patch 2.4, Zeal Paladins are one of the strongest melee combatants. Dealing exclusively with Physical Damage with Fanaticism-empowered Zeal, the Zealer faces a few Immunity-related obstacles throughout most of the game. The Physical Zealer is also a solid build for beginners, with a relatively simple playstyle, intuitive gear options, and massive damage. The Zeal Paladin build is capable of 6 attacks in a second, making it a great choice for Boss Killing as well as Uber Tristram farming for good d2r items. In addition, the build is also a very good ladder starter, perfect for solos due to budget options. In this guide, we will share the best Zeal Paladin build from stats, skills, gears, and mercenaries.

 

Best Zeal Paladin Build Stats Points In D2R

 

Strength: Put enough points to equip your all gear

 

Dexterity: Put enough points to reach max Chance to Block (75%).

 

Vitality: All Remaining point

 

Energy: None

 

Best Zeal Paladin Skill Point Allocation In D2R

1 point to all prerequisites

 

20 points to Zeal

 

20 points to Sacrifice

 

20 points to Holy Shield

 

20 points to Fanaticism

 

D2R Best Gear For Zeal Paladin

Weapons: Grief (Phase Blade), Breath of the Dying

 

Shield: Exile(Ethereal), Herald of Zakarum

 

Armor: Fortitude

 

Helm: Guillaume's Face

 

Boots: Gore Rider

 

Belt: Verdungo's Hearty Cord

 

Gloves: Dracul's Grasp, Soul Drainer

 

Rings: Raven Frost, Bul-Kathos' Wedding Band

 

Amulet: Highlord's Wrath, Atma's Scarab

 

Charms: Annihilus, Hellfire Torch, Gheed's Fortune

 

Best Mercenary Of Zeal Paladin In D2R 2.4

For the choice of Zeal Paladin Mercenaries, we can choose to hire a Defensive (Holy Freeze) or Offensive (Might) Desert Guard Mercenary in D2R 2.4 Act 2 Nightmare difficulty. Every Act 2 mercenary can use an Aura and use Jab as his base Attack. The aura activates once the mercenary is engaged in combat, and remains active between traveling to and from town. The exact choice depends on whether you want to slow down monsters for added safety or to increase overall damage as well as mercenary damage.

 

Weapon: The Reaper's Toll

 

Body Armor: Ethereal Fortitude

 

Helm: Andariel's Visage

 

back

SIGN UP

close
*
email-log
*
email-log
close_eyes
open_eyes
*
email-log
close_eyes
open_eyes
Already have an account? LOG IN

LOGIN

email
password
gift
del

You have found a special gift!

gift
gift

5% Discount
Promo Code

Please write a review on social sites (such as twitter, facebook, or blogs) and contact us via Live Chat to send the URL of the review for verification, and then you will get a gift. You can also click the button below to share on your social sites

SHARE
facebook twitter